I've been occupied recently with archiving my digital media. I've been copying home videos on DV tapes to hard-disk, ripping audio CD's to WAV files, gathering photo collections, and trying to copy documents from Iomega disks, floppies, and my dusty old Acorn RiscPC. The plan is to have a copy of this data to give to each of my children. My Dad recently scanned and sent me all his photographs of me and my siblings growing up; he also included pictures of himself and my Mother when they met in Africa. With technology today each generation can build a digital library of family history to hand on to the next generation. In the past a family album may have been passed on to only one person. The accumulation of digital data still presents problems. It requires discipline to store files that are open and not locked into devices or proprietary formats. With digital preservation in mind I've tried to use file formats recommended for long term archiving. WAV files for audio, D...
There has been a three and a half year gap in my posts to this blog. In that time I hadn't done any Limbo programming. I've used Acme as my editor everyday, but I was drifting towards using Notepad++ more often. In the past couple of months I've had the time to contemplate doing some hacking projects. I wanted to explore what I could do with Inferno for multimedia file types. This lab was the first thing I tackled in using Inferno again. I had to open up the Limbo paper to remember even some basic syntax. It bothered me that wm/view only displayed images using the Inferno 256 color map. Charon didn't have this limitation and I thought it had something to do with their respective image libraries. They don't use the same code. I extracted Charon's img.b code out into another view tool only to realize once I'd finished that the difference was not in the handling of JPEGs or PNGs but in the remap of the raw image to an Inferno image after the image was load...
NAME lab 92 - vxinferno NOTES In this lab I create a new Inferno builtin module that calls the vx32 library and get a minimal system working that runs native x86 code, with system calls redirected to inferno's system calls and therefore making the inferno namespace visible to the sandboxed code. Vx32 is a new user-level sandboxing library by Bryan Ford and Russ Cox. From the vx32 paper , "Vx32 is a multipurpose user-level sandbox that enables any application to load and safely execute one or more guest plug-ins, confining each guest to a system call API controlled by the host application and to a restricted memory region within the host’s address space." Inferno, being a virtual operating system, provides its own system call API to limbo applications. The same system calls are available as a C API for use by native libraries that appear as builtin modules or devices within the inferno environment. This C API is a natural fit for building a Vx32 sandbox allo...
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